Online tournament platform Battlefy has partnered with software company Stack Sports to offer esports tournament and event management solutions for sports organisations.
According to a press release, the collaboration will help organisations deliver professional and safe esports programmes to kids globally by providing an ‘all-in-one’ solution.
Jason Xu, CEO of Battlefy, commented on the announcement: “It’s really amazing to see the world of sports and esports coming together.
“I was an active kid growing up, playing soccer and badminton competitively. I learned a lot of life lessons on the field that I applied to playing esports and vice versa. Battlefy and Stack Sports have the opportunity to bring out the best of both worlds, and help kids continue to experience competition and sportsmanship in these trying times.”
Stack Sports’ existing clients, which include FIFA, the Bundesliga, and Turner Sports among others, will be able to use Battlefy’s platform to enhance its esports output.
This includes being able to create, manage, and market competitions on the tournament platform, which can be used for a variety of titles and competitive formats.
Battlefy’s platform features automated scoring, match stats, and solo/team competition modes to enhance the tournaments. Sponsorship management, loyalty programs, and full-service event management capabilities are also integrated into its platform.
“Following the addition of esports to the Stack Sports ecosystem and CaptainU recruiting platform this year, we’ve seen consistent growth in these programs,” added Jeff Brunsberg, Stake Sports’ Chief Revenue and Strategy Officer.
“We intend to continue to invest in this space and offer sports organisations the very best tools available and we believe Battlefy will help us do that.”
Esports Insider says: The collaboration continues to strengthen the relationship between traditional sports and esports. Stack Sports will now be able to provide a greater esports offering to its clients, whilst the partnership also increases Battlefy’s global reach and appeal.